RESEARCH: DIGITAL NOVELTY - CRYSTALLISED GEOMETRICS (2013)

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Over 100 iterations and studies which challenges, and produced through, the premise of digital production and analogue tooling, Digital Novelty is a series of design-research that is an intersection between of platonic solids and the notion of basic geometric shapes, assisted by 3D modelling software (Rhinoceros 3D), 3D printing technologies (additive manufacturing processes), and hand-drawn inked on vellum exercises. The research and development of Digital Novelty – Crystallised Geometrics reveals itself through a feedback system that carefully interrogates a simple method of production and design.

The topic is most relevant where the discussion around production (i.e.: rapid-prototyping) now encompasses a larger (more public) commercial audience—discussions about reducing the labour force and production line to enable the greater diversity and dissemination of digital and systematic design technologies to the individual. 

Although the computational design community has in the past two decades concentrated on the ‘style’ of the ‘form,’ from ‘parametricism’ to ‘algorithmic’ design, current discussions have moved beyond form: indeed, the discussion has surpassed form: where form is largely irrelevant within this new horizon and generation of self-organised designers. Logic and the possibility of developing with consequence could potentially become the new ‘form’.

The larger predicament within the new form of open-sourced computational design is the ability to control the corporate dealer within the production of larger grass-roots developers.  From the standpoint of commercialisation and commoditisation, even to the point of capitalization of resources, there is a serious impediment within the architectural and computational design community of open-sourced digital development.

Digital Novelty – Crystallised Geometrics are a series of novel experiments produced as an Open Studio Design Residency Research work towards the Cité Internationale des Arts Paris. The final work will be produced for an Exhibition in Paris, and further publication of a book based on the research/designs.

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GEOMETRIC THEORY:

“The cognition of spatial objects involves the construction of a consistent and meaningful overall picture of the environment. Gestalt Psychology (Wertheimer 1912; Köhler 1929; Koffka 1935) argues that human perception is holistic: instead of collecting every single element of a spatial object and afterwards composing all parts to one integrated picture, we experience things as an integral, meaningful whole. The whole contains an internal structure described by relationships between the individual elements.”

Angela Schwering, Kai-Uwe Kühnberger, Ulf Krumnack, Helmar Gust
Spatial Cognition of Geometric Figures in the Context of Proportional Analogies       

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INFORMATION:

This series of novel experiments were produced as an Open Studio Artist Residency Research work towards the Cité Internationale des Arts Paris. The final work were produced for an Exhibition in Paris, and for further publication of a book based on the research/designs.

EXHIBITION: 
DIGITAL NOVELTY - CRYSTALLISED GEOMETRICS (2013)

DATE:
20 June, 2013 

LOCATION:
Open Studio - Atelier 8314
Cité internationale des arts Paris
18 Rue de l’Hôtel de ville  75004 Paris, France

DESIGNER:                 
Wendy W Fok | atelier//studio WF      

Assistant:
Kevin Hai Pham 
 

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MADE POSSIBLE IN PART BY:
+ Academie d’Architecture (Paris, France)
+ Fontainebleau Schools - Architecture Premier Prix Grant
Mairie de Paris (City of Paris)
+ Ministère de la Culture et de la Communication (Ministry of Culture and Communication)
+ Academie des Beaux-Arts (Academy of Fine Arts)
+ Cultures France - ministère des affaires étrangères et européennes (Ministry of Foreign and European Affairs)
Cité internationale des arts Paris

 

PRESS:
+ Rhino3D News

+ Solidoodle

image

image

image

COPYRIGHT © atelier//studio WF | Wendy W FOK

RESEARCH: DIGITAL NOVELTY - CRYSTALLISED GEOMETRICS (2013)

image

Over 100 iterations and studies which challenges, and produced through, the premise of digital production and analogue tooling, Digital Novelty is a series of design-research that is an intersection between of platonic solids and the notion of basic geometric shapes, assisted by 3D modelling software (Rhinoceros 3D), 3D printing technologies (additive manufacturing processes), and hand-drawn inked on vellum exercises. The research and development of Digital Novelty – Crystallised Geometrics reveals itself through a feedback system that carefully interrogates a simple method of production and design.

The topic is most relevant where the discussion around production (i.e.: rapid-prototyping) now encompasses a larger (more public) commercial audience—discussions about reducing the labour force and production line to enable the greater diversity and dissemination of digital and systematic design technologies to the individual. 

Although the computational design community has in the past two decades concentrated on the ‘style’ of the ‘form,’ from ‘parametricism’ to ‘algorithmic’ design, current discussions have moved beyond form: indeed, the discussion has surpassed form: where form is largely irrelevant within this new horizon and generation of self-organised designers. Logic and the possibility of developing with consequence could potentially become the new ‘form’.

The larger predicament within the new form of open-sourced computational design is the ability to control the corporate dealer within the production of larger grass-roots developers.  From the standpoint of commercialisation and commoditisation, even to the point of capitalization of resources, there is a serious impediment within the architectural and computational design community of open-sourced digital development.

Digital Novelty – Crystallised Geometrics are a series of novel experiments produced as an Open Studio Design Residency Research work towards the Cité Internationale des Arts Paris. The final work will be produced for an Exhibition in Paris, and further publication of a book based on the research/designs.

 image

image

GEOMETRIC THEORY:

“The cognition of spatial objects involves the construction of a consistent and meaningful overall picture of the environment. Gestalt Psychology (Wertheimer 1912; Köhler 1929; Koffka 1935) argues that human perception is holistic: instead of collecting every single element of a spatial object and afterwards composing all parts to one integrated picture, we experience things as an integral, meaningful whole. The whole contains an internal structure described by relationships between the individual elements.”

Angela Schwering, Kai-Uwe Kühnberger, Ulf Krumnack, Helmar Gust
Spatial Cognition of Geometric Figures in the Context of Proportional Analogies       

image

 

INFORMATION:

This series of novel experiments were produced as an Open Studio Artist Residency Research work towards the Cité Internationale des Arts Paris. The final work were produced for an Exhibition in Paris, and for further publication of a book based on the research/designs.

EXHIBITION: 
DIGITAL NOVELTY - CRYSTALLISED GEOMETRICS (2013)

DATE:
20 June, 2013 

LOCATION:
Open Studio - Atelier 8314
Cité internationale des arts Paris
18 Rue de l’Hôtel de ville  75004 Paris, France

DESIGNER:                 
Wendy W Fok | atelier//studio WF      

Assistant:
Kevin Hai Pham 
 

 image

image

 

MADE POSSIBLE IN PART BY:
+ Academie d’Architecture (Paris, France)
+ Fontainebleau Schools - Architecture Premier Prix Grant
Mairie de Paris (City of Paris)
+ Ministère de la Culture et de la Communication (Ministry of Culture and Communication)
+ Academie des Beaux-Arts (Academy of Fine Arts)
+ Cultures France - ministère des affaires étrangères et européennes (Ministry of Foreign and European Affairs)
Cité internationale des arts Paris

 

PRESS:
+ Rhino3D News

+ Solidoodle

image

image

image

COPYRIGHT © atelier//studio WF | Wendy W FOK

Notes:

  1. urbsarch reblogged this from studio-wf
  2. studio-wf posted this

About:

spatial / geometrical / mathematical / material processing

The endeavours of Wendy W Fok's research-based projects are dedicated to the creation of designs interlaced within the principals of procedural-based mathematics, logics, and material studies, within the field of architecture, digital media, and design. Her designs are substantiated through explorations between the cross-pollination of spatial installation arts and novel architectural innovations embedded within urban cityscapes.


Wendy W Fok is the creative director/founder of WE-DESIGNS, LLC (Architecture/Creative Strategy) and atelier//studio-WF (Spatial Art), and winner of the ADC Young Guns 11 Award (2013), AIA (American Institute of Architects) Dallas “Express Yourself” Women in Architecture Award (2013), Hong Kong Young Design Talent Award (2009), and selected designer of the Perspective 40 under 40 Award (2011). Fok has a Master of Architecture and Certification of Urban Policy/Planning from Princeton University, and a Bachelor of Arts in Architecture with a Concentration in Economics (Statistics) from Barnard College, Columbia University.

Fok has an international background from Vienna, New York, London, Paris, Tokyo, Beijing, Hong Kong & Canada. Her art installations have been displayed in Dubai, Vancouver, Toronto, Hong Kong, Shanghai, New York, Athens, Venice, & Prague, and has worked on several international architectural projects, exhibitions, & competitions-- including the Beijing Design Biennale 2014, Asia Society Hong Kong Center 2013, HKSZ Bi-City Biennale 2012, 12th La Biennale di Venezia 2011, the Shanghai Expo 2010, Athens Fringe Festival 2009, & Lower East Side Tenement Museum 2004/05.

Fok's interests are toward the investigations of contextual and content-related natures of fabrication, partnered with cradle-to-cradle material investigations that compliment scaled prototypes within architectural design. Meanwhile, her design methodology is to challenge the dynamic significance in structuring and mapping the ideals of art, architecture, and urbanism within the processes of [design | optimisation | fabrication] for resilient planning, material research, and alternative methods of fabrication with progressive aims within the built environment.